Namespace IMLD.MixedRealityAnalysis.Network
Classes
Client
Generic class which establishes a socket connection to send data over the network.
ClientTcp
A TCP client building on the Client class.
NetworkManagerJson
A Unity component that represents a network manager. This class manages network connections, message handlers, and server state.
NetworkManagerJson.SessionInfo
Stores information about a server session.
NetworkTransport
This Unity component serves as a layer between the high-level, application specific NetworkManagerJson and the low-level network classes.
Server
Generic class which establishes a socket connection to receive data over the network.
ServerTcp
TCP server building on the general Server class.
SocketExtensions
Extension of the System.Net.Sockets.Socket class.
Delegates
ByteDataHandler
Delegate for handling network data.
SocketEventHandler
Delegate for the handling of socket events.