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Namespace IMLD.MixedRealityAnalysis.Network

Classes

Client

Generic class which establishes a socket connection to send data over the network.

ClientTcp

A TCP client building on the Client class.

NetworkManagerJson

A Unity component that represents a network manager. This class manages network connections, message handlers, and server state.

NetworkManagerJson.SessionInfo

Stores information about a server session.

NetworkTransport

This Unity component serves as a layer between the high-level, application specific NetworkManagerJson and the low-level network classes.

Server

Generic class which establishes a socket connection to receive data over the network.

ServerTcp

TCP server building on the general Server class.

SocketExtensions

Extension of the System.Net.Sockets.Socket class.

Delegates

ByteDataHandler

Delegate for handling network data.

SocketEventHandler

Delegate for the handling of socket events.

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